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Skills ​

Twelve combat skills in three trees. Buy permanent tiers with coins (level-gated). Equip four into the match bar (keys 1–4).

Plan a loadout at the Skill Planner.

How activation works ​

KindActivateChargeLockWindow
TimedKeySpent when the window endsFor the whole windowDuration from your highest owned tier
InstantKeySpent on activate1s, then the bar refillsOptional short flash
PassiveNever——On whenever equipped and owned

Instants compete with timed skills for the same bar. Passives never activate.

Loadout is saved on your account (My Skills) so it follows you across browsers.

Trees ​

You need the skill above before you can buy the next. Medic stops at tier II. Hacker and Marksman go to III. Tier cost is 1× / 2× / 4× the listed tier-1 price.

Hacker ​

SkillKindEffectValuesUnlockCost
QuicktimedEnergy actions cost no energy1.5 / 2 / 2.5s2 / 6 / 1025
GlitchtimedInvisible except near doors; cannot shoot2 / 2.5 / 3s5 / 8 / 1250
RewindinstantReturn to where you were1.5 / 2.25 / 3s ago9 / 13 / 1675
TeleportinstantBlink along aim3 / 5 / 7u15 / 17 / 19100

Medic ​

SkillKindEffectValuesUnlockCost
Self healinstantHeal yourself15 / 25 HP4 / 1130
Team healinstantHeal alive teammates (not you)15 / 25 HP7 / 1750
LeechpassiveHeal a fraction of damage you deal10% / 15%14 / 1970
Force FieldtimedInvincible1 / 2s18 / 2090

Marksman ​

SkillKindEffectValuesUnlockCost
BulletstimedShots cost no ammo2 / 2.5 / 3s3 / 6 / 1040
HawkeyestimedPerfect accuracy2 / 2.5 / 3s5 / 8 / 1260
Rapid firetimed2× fire and reload (+1 spare mag)2 / 2.5 / 3s9 / 13 / 1680
One-shottimedAny damaging hit kills2 / 2.5 / 3s15 / 17 / 19100

All twelve are live in combat. Force Field and spawn protection still block One-shot. Glitch is forced visible near the enemy door.

In match ​

Bots get a level-gated favorite-4 loadout.

Play guide for Doors. Official matches at doorsfps.com.