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How to play ​

Doors is a free-to-play browser FPS. Two teams of robots fight over each other's doors. There is no in-game text chat, no voice chat, and no gore.

Play at doorsfps.com. You can also download a desktop window that loads the same game.

The loop ​

  1. Join a match (open drop-in, ranked, raid, a friend's server, or the offline campaign).
  2. Pick a team. Blue and Red spawn in opposite corners.
  3. Shoot the other team. Reach the enemy door while it is open to score.
  4. First team to 21, winning by 2, takes the match. If the match clock expires, the team with more door captures wins (draw if tied).

After a match there is a short break, then a new game on the same server (open / custom) or a return to ranked warm-up.

Scoring a door ​

Doors cycle on a clock:

PhaseLengthWhat happens
Open30sCaptures count. Walk into the enemy door and stay there for a beat.
Closed15sNo captures. Grey agents hunt. Doors stay sealed while any agent is alive.
Power-up3sAfter the last agent dies, doors stay shut briefly, then open again.

You cannot score by brushing the door. You have to be in the gap long enough for the capture to register. Spawn protection lasts 1 second (you can still shoot).

Weapons ​

Two guns, no resupply. Switching takes a little over half a second.

WeaponBody / headFireMag × clipsReloadMove
Pistol30 / 55175ms7 × 31.2s100%
Rifle85 / 105750ms3 × 32.4s80%

Damage rolls a little high or low (±5). The top 10% of rolls are +5 criticals. Rifle headshots land in the 100–110 band.

Movement ​

  • WASD walk. Sprint (Shift) drains a 1-second stamina bar. It refills while you are not sprinting or sliding.
  • Crouch and slide share that same energy.
  • Jump.

Skills ​

Signed-in players can buy a 12-skill tree and equip four of them (keys 1–4). Timed skills lock the bar for their window. Instants spend a charge and lock for 1s. Passives stay on while equipped. See Skills.

HUD extras ​

KeyWhat
TabScoreboard
EscOptions. AFK after 10s idle; kicked after 60s more (not during the between-match break).

Accounts ​

Everyone picks a unique username before they see the menu. No email needed. It earns XP, coins, and campaign progress like an account for 3 days, and you get a generated password so you can sign in with the same name on another device (Account menu: show it again, generate a new one, sign out, or release the name).

Create a free account any time in those 3 days to prove you're human and keep the name and everything on it. Otherwise the username and its progress are deleted automatically and the name opens up again. Reserved names can add friends, party up for open modes and co-op raids. They can't play Arena (Ranked) or make purchases; those need a full account.

Family notes, contact, privacy, and terms live in the in-game Help menu and at doorsfps.com (/for-the-parents, /contact, /privacy-policy, /terms-of-service).

Play guide for Doors. Official matches at doorsfps.com.