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Modes ​

Official play is four catalog modes plus a co-op raid. You can also host a private server or play the offline campaign.

ModeJoinUnlock
BreezewayOpen (guest name OK)Level 1
MidwayOpen (guest name OK)Level 1
TerminalOpen, signed in or reserved usernameLevel 4
Official Ranked ArenaRankedLevel 6
CrossroadsParty—

Breezeway and Midway stay free to play for guests.

Open (Breezeway / Midway / Terminal) ​

Drop In from Find.

  • Up to 8 people per server. Bots fill empty seats on official servers.
  • You can join mid-match when a seat is free.
  • Parties stay on one server and one team. They are never split.
  • If official servers are full, you wait. Another server can start when there is room.

Open parties ​

From the same Drop In window (not a separate button):

  • A unique username (account or reserved) is needed to invite or accept. Guests still drop in solo.
  • Invite by username. Parties are up to 4.
  • Accepting opens Find and that mode's Drop In window.
  • Ready means that window is open.
  • Pending invites block the final drop. The leader can cancel them.
  • Ranked and custom-server joins keep their own flows.

Friends, an inbox, and a notification center live on the main menu when those features are on.

Official Ranked Arena ​

One competitive lane at hard difficulty.

  • Starts in warm-up: doors locked, unlimited ammo, unscored, bots do not count.
  • A live match needs at least 4 people, even teams, and everyone ready.
  • First person to leave a live ranked match voids it. Only the leaver loses Skill and XP. Everyone else may leave free.
  • When the last person leaves, the lobby resets to a clean warm-up.
  • You can only join ranked during warm-up with free seats (no mid-match drop-in).
  • Ranked parties use the Party · Ranked lobby (invite by username, everyone joins the one Arena instance together).

See Ranking.

Raid (co-op) ​

Party of 2–4 (accounts / reserved usernames). The first party to open a raid lobby holds the exclusive slot for 5 minutes to invite, vote, and press Let's Go. If another team holds it, you can still vote; the party pane says the raid is occupied.

Three catalog raids (unlock in order):

RaidDoorsTime (playtest)
Breezeway10 on Crossroads4 min
Midway10, Cornfield then Levels5 min
Terminal7 maps (Raid02-00 … 06)6 min

Win: capture the human-side door goal. Fail: whole team down at once, a bot captures your door (same tick as you still loses), timeout, or the lobby empties. Deaths spectate 30s and respawn if a teammate is still up. Win pays 15 XP and 15 coins plus a raid prize. After Let's Go the group waits up to 30s for reserved players, then starts with whoever is present. 60s total AFK during the raid removes you; AFK at the buzzer means no prize (teammates still get theirs).

Your own server ​

Download the server from Extras, set a join password, run it, and share the exact IP:port plus that password. Custom servers are not listed in Find — friends cannot stumble onto them. Everyone joins with a guest name. Nothing official (XP, Skill, coins, cards) is saved. See Hosting.

Campaign (offline) ​

Single-player story on your machine. Acts A New Beginning and The Way It Is, starting at La Porte Line. Progress saves when you are signed in or playing on a reserved username (kept for 3 days unless you create an account); guests can still play locally.

Play guide for Doors. Official matches at doorsfps.com.