Appearance
Modes
Official play is four catalog modes plus a co-op raid. You can also host a private server or play the offline campaign.
| Mode | Join | Unlock |
|---|---|---|
| Breezeway | Open (guest name OK) | Level 1 |
| Midway | Open (guest name OK) | Level 1 |
| Terminal | Open, signed in or reserved username | Level 4 |
| Official Ranked Arena | Ranked | Level 6 |
| Crossroads | Party | — |
Breezeway and Midway stay free to play for guests.
Open (Breezeway / Midway / Terminal)
Drop In from Find.
- Up to 8 people per server. Bots fill empty seats on official servers.
- You can join mid-match when a seat is free.
- Parties stay on one server and one team. They are never split.
- If official servers are full, you wait. Another server can start when there is room.
Open parties
From the same Drop In window (not a separate button):
- A unique username (account or reserved) is needed to invite or accept. Guests still drop in solo.
- Invite by username. Parties are up to 4.
- Accepting opens Find and that mode's Drop In window.
- Ready means that window is open.
- Pending invites block the final drop. The leader can cancel them.
- Ranked and custom-server joins keep their own flows.
Friends, an inbox, and a notification center live on the main menu when those features are on.
Official Ranked Arena
One competitive lane at hard difficulty.
- Starts in warm-up: doors locked, unlimited ammo, unscored, bots do not count.
- A live match needs at least 4 people, even teams, and everyone ready.
- First person to leave a live ranked match voids it. Only the leaver loses Skill and XP. Everyone else may leave free.
- When the last person leaves, the lobby resets to a clean warm-up.
- You can only join ranked during warm-up with free seats (no mid-match drop-in).
- Ranked parties use the Party · Ranked lobby (invite by username, everyone joins the one Arena instance together).
See Ranking.
Raid (co-op)
Party of 2–4 (accounts / reserved usernames). The first party to open a raid lobby holds the exclusive slot for 5 minutes to invite, vote, and press Let's Go. If another team holds it, you can still vote; the party pane says the raid is occupied.
Three catalog raids (unlock in order):
| Raid | Doors | Time (playtest) |
|---|---|---|
| Breezeway | 10 on Crossroads | 4 min |
| Midway | 10, Cornfield then Levels | 5 min |
| Terminal | 7 maps (Raid02-00 … 06) | 6 min |
Win: capture the human-side door goal. Fail: whole team down at once, a bot captures your door (same tick as you still loses), timeout, or the lobby empties. Deaths spectate 30s and respawn if a teammate is still up. Win pays 15 XP and 15 coins plus a raid prize. After Let's Go the group waits up to 30s for reserved players, then starts with whoever is present. 60s total AFK during the raid removes you; AFK at the buzzer means no prize (teammates still get theirs).
Your own server
Download the server from Extras, set a join password, run it, and share the exact IP:port plus that password. Custom servers are not listed in Find — friends cannot stumble onto them. Everyone joins with a guest name. Nothing official (XP, Skill, coins, cards) is saved. See Hosting.
Campaign (offline)
Single-player story on your machine. Acts A New Beginning and The Way It Is, starting at La Porte Line. Progress saves when you are signed in or playing on a reserved username (kept for 3 days unless you create an account); guests can still play locally.